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Your created hero has a grappling hook that allows him or her to latch onto floating orbs and swing around the levels while also having the same lock-on dash of Modern Sonic. You also have a boost that when used correctly, can almost see the game play itself when holding down the button.
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Classic Sonic can spin dash and bop enemies on the head, while Modern Sonic can lock on and dash directly into targeted foes, making for a far more faster-paced experience. Each level will be tailored to that hero as each character navigates their zones in different ways. The story will see you swap from Sonic, Classic Sonic, and your created hero at various points during the adventure. While there are some levels that I would gladly go back and race through a second or third time, there were several where I was glad I never had to do them again. There are also SOS stages, but frankly, these just felt like a lame attempt to make me revisit previous content for no real reason. I jumped back into the stage to make sure I explored every bit of it, but yeah, I had. My first Bonus stage took me 38.3 seconds and upon clearing it, I was in disbelief that it was actually over. Bonus stages seem almost pointless here as several of them can be completed in under a minute. The main missions can range anywhere from 3-4 minutes long to 10-15 should you die, and you will die a lot, but I'll get into why a little bit later. There are 30 main missions that have a boss battle or two sprinkled in with Bonus stages and Secret stages opening up as you progress. So much of the dialogue is painful to not only listen to, but large chunks of the game repeats the whole "bonds of friendship" theme to the point where the word "friendship" could be used as a drinking game here. There are several voices that you'll recognize here that either is just not suited for the character or tonally stands out in a bad way. Sonic, and nearly the entire cast, apart from some moments for Tails, Eggman, and Knuckles, features some absolutely horrid voice acting. While previous Sonic games have included a guest character here and there, Sonic Forces may very well feature every single Sonic character ever created, but thankfully, they only serve as parts to the story than anything gameplay related.īoth the story and the dialogue is cringe at best and falls flat in every regard. When Infinite starts playing around with reality, this causes Classic Sonic to work his way into this world and team-up alongside Tails for the majority of the game. The remainder of the story plays out exactly as you expect as Sonic will rejoin the various forces around him and team-up with your hero to take down Eggman and the Phantom Ruby powered, Infinite. The setup for your created avatar is straight out of some poorly written fan fiction Sonic is defeated at the hands of Eggman and only your newly crafted hero can save him. While yes, this is first and foremost a Sonic the Hedgehog title, there are several of the 30+ levels that will not feature your created character and I thought to myself, then why do we have these characters at all? While the creative tools to create these wonders of fandom is fairly substantial, their implementation is lacking as much of the game neglects them and focuses far more on modern Sonic and Classic Sonic, the latter who returns from Sonic Generations to join forces once again. Those who lived within one or both of these groups suddenly had an outlet for their own created characters to exist within the official Sonic universe and this lead to an outpour of creative content flooding Deviant Art and various other fan art and fan fiction homes on the internet. When Sonic Forces was first announced, it was done so with the revelation that you would create your own Sonic-inspired character and this caused the fan forums both through Sonic fan art and fan fiction, to go absolutely crazy. Whereas Sonic Mania was a love letter to the beginnings of the storied franchise, Sonic Forces is built around the framework of the more modern titles, and while not a generally bad experience, it is not in any way shape or form a satisfying Sonic adventure. The lightning-fast blue blur of a Hedgehog hasn't been able to produce a memorable and satisfying title in years until the release of Sonic Mania earlier this year, a title, I might add, that was initially crafted by fans of the series rather than an in-house established development team. It's safe to say that Sonic has seen better days. Running full speed in the wrong direction.